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UNO Show 'Em No Mercy is a brutal, ruthless version of the classic UNO card game. In addition to standard action cards like Skip, Reverse, and Draw 2, No Mercy comes with Wild Draw 6, Wild Draw 10, Skip Everyone, Discard All, and the new Wild Color Roulette - a card that forces the next player to choose a color and then draw until they get a card of that color.
In addition to new action cards, many popular house rules have been included in the actual rules. Stacking is legal. 7s swap and 0s pass hands. And when you can't play a card, you must draw until you can play.
But the biggest change in UNO Show 'Em No Mercy is the Mercy Rule. If you ever have 25 or more cards in your hand, you get kicked out of the game.
UNO Show 'Em No Mercy comes with 168 cards (compared to 112 in standard UNO).
The UNO classic card game goes revolutionary! When a spin card is played, someone must spin the wheel. Will luck be on your side? Will players get to discard cards, be forced to pick up more cards, or even exchange hands? In a single turn, everything can change! Players can come from behind and suddenly take the lead. It's fast-paced fun that'll make your head spin! Includes one UNO Spin? wheel and 112 UNO Spin cards and instructions.
UNO Teams is a new way to play the classic game! Players still match color, number and symbol but instead of every-man-for-himself, they team up in pairs of two and play together to win. Special cards and rules help teammates work together, but both players must get rid of all the cards in their hands to win. And remember, when you (or your partner!) are down to your last card, don't forget to yell 'UNO!'
Valheim is a co-operative board game in which survival depends on teamwork and strategy. Gather your fellow companions and venture forward to explore, build, collect resources, forge weapons, equip sturdy armor, battle enemies, and carve your path towards facing the ultimate evil. Take on a role in which you help tailor the adventure to your liking. The fate of everyone lies in your hands!
Your objective is to summon and defeat the Forsaken, but you will need to prepare before facing the challenge. To get ready, you’ll need to gather materials and craft gear, upgrade your house, and defend yourself against creatures while doing so.
Every session of Valheim is featured around a unique mission. Each features a map layout, a story introduction, a mission objective, and a few guidelines. To summon the Forsaken and progress to the endgame, you will need to complete the objective. If you fail to do so, you lose.
There is an option to play “campaign mode,” where you progress through a series of scenarios, or to design your own scenarios.
Vantage is an open-world, co-operative, non-campaign adventure game that features an entire planet to explore, with players communicating while scattered across the world. With nearly eight hundred interconnected locations on four hundred cards and over nine hundred other discoverable cards, the world is your sandbox.
You begin each game of Vantage on an intergalactic vessel heading towards an uncharted planet. After crashing far from your companions, you have complete freedom as to how you explore, discover, and interact with the planet. You view your location from a first-person perspective, and you can communicate with and support other players, but you are separated by vast distances, so only you can see your current location.
In addition to a mission victory, a destiny victory, or an epic victory (completing both the mission and a destiny), you may define success in Vantage through anything you pursue and achieve.
Vantage is not a campaign game. Each game is a standalone experience; you bring to future sessions only what you’ve learned about the world. It is completely self-contained with no expansions — just a few accessories like metal coins.
In Marvel Villainous: Infinite Power, players move their villains to different locations within their domain, carry out the actions there, and deal twists of fate to their opponents from a shared fate deck. Three different game modes allow players to scale the difficulty of their game by facing more or fewer events — situations that extract a heavy toll on villains until they are resolved the only way villains know how. Specialty cards add to each villain's ability, making them even more formidable as more specialty cards are played.
In Marvel Villainous: Twisted Ambitions, players can forge their own twisted paths to victory as Doctor Octopus, Titania, and Kang the Conqueror. To win as Doctor Octopus, players must complete five schemes, such as defeating Spider-Man or amassing and paying power. Those who pick Titania will need to gain strength to become empowered and defeat She-Hulk. Finally, Kang the Conqueror will require players to unleash variants of Kang into other villains' decks and conquer four locations in other villain domains with robot duplicates.
Each of the characters in Marvel Villainous: Twisted Ambitions can be played on their own or be mixed and matched with villains from previous Marvel Villainous releases.
In the shadow of a living mountain, two warbands clash to see which one will be the hunter and which one will be vanquished. While they make both have come to Beastgrave with different goals in mind, now they simply fight for survival and glory within Direchasm.
Enter the ultimate competitive miniatures game with the Warhammer Underworlds: DIrechasm core set. Inside, you'll find everything you need to start gaming in the depths of the part of Beastgrave known as Direchasm, with dice, models, cards and more.
This set contains:
– The complete rules for Warhammer Underworlds, clearer, sharper and tighter than ever before, featuring thrilling new game mechanics like Primacy, as well as containing lore and art that further explores Beastgrave itself.
– The complete Myari's Purifiers warband – a company of Lumineth aelves seeking to quell the monstrous heart of Beastgrave. Build your warband with the four push fit plastic models, cast in coloured plastic to ensure they stand out even when unpainted, plus fighter cards and a number of warband-specific cards that let you unleash their noble strategies in battle.
– The complete Dread Pageant warband – a group of depraved Hedonites of Slaanesh tormenting the living mountain. Build your warband with the four push fit plastic models, cast in coloured plastic, and build your decks with fighter cards and a number of warband-specific cards that let you harness their power of excess in battle.
– 2 double-sided game boards that can be used to assemble your battlefield.
– Warhammer Underworlds tokens, including objectives, wound markers, glory points and many, many more.
– 32 universal cards – gambits, objectives and upgrades that can be used by any warband, perfect for deck-building with Myari's Purifiers and The Dread Pageant or bringing your favourite warband into Warhammer Underworlds: Direchasm
– 11 Dice – 5 Attack dice, 3 Defence dice and 3 Magic dice, enough for the most devastating blows, desperate defences and cataclysmic spells!
Whether you're a new player looking to start your journey, or a veteran gamer looking to update your game for Season 4, this set is a must-have.
Ready your blasters and scramble your missiles in this game of exponential chaos!
The Alliance of Six Planets has come to an end. Now you must do what it takes to defend your homeworld from the hordes of flying saucers that darken your skies and lay waste to your cities.
We Come in Peace is a fun, fast, strategic game for 2-6 players. Opponents roll invasion dice, sending flying saucers to attack your planet's cities. Use defense dice to fight back! Blasters repel invaders. Use rebuilds to repair and replace your destroyed cities, while missiles allow you to deal out some damage of your own to opponents' planets. Be the alien with the least damage at the end of the game to claim a victory of galactic proportions!
Welcome to the Dungeon — first released as Dungeon of Mandom — is a push-your-luck dungeon delve in which 2-4 players take turns essentially daring each other to go into a dungeon with less equipment than they start off with while filling the dungeon with monsters. Players can win the game by winning 2 rounds or get eliminated from the game by losing 2 rounds. Each player has a 2-sided players card that has a white side and a red side. The first win taps the player card and the 1st loss flips the card over to the red side. A 2nd loss will have the player turn the card back into the box.
The game is played in rounds. The player sets up the base character and all the equipment equipped. This represents every player as a fully equipped dungeon delver.
Each round, the start player (the person who challenged the dungeon last or the last player to be in a dungeon) can choose to draw a card from the monster deck or pass their turn.
If they choose to draw, they can do one of two things: (1) keep it and de-equip an equipment or (2) place it face down in the dungeon. Placing it face down in the dungeon creates the dungeon deck and fills the dungeon with monsters that the challenger will have to face later. If they choose to pass their turn, they cannot participate in the rest of the round. Once only one person is left after all the other players have passed their turn, that player then becomes the challenger and must go into the dungeon with only the equipment he has equipped.
The player then flips cards off the dungeon deck and fights the monsters within. Some equipment allow you to null the enemy damage or be able to withstand it by increasing your HP. If the player survives the dungeon with at least 1 HP, they win that round. If not, they lose. The players then reshuffles all the cards to make a new monster deck and re-equips all the equipment to start a new round.
The game ends when someone has won twice or one player is the last man standing.
Welcome to the Dungeon includes four different sets of character cards whereas Dungeon of Mandom has only a single character.
The night has fallen and your mind is floating in the magical world of dreams. But the Dream Spirits want to have some fun tonight! They are giving their best and the dreams become strange and surreal. Become the dreamer, put on your sleeping mask and try to figure out your dream and which spirits are the Naughty ones. Become a good spirit and help the Dreamer by giving him clues about the dream before the naughty spirits mess it up. Close your eyes and dive in!
At the beginning of each round of When I Dream one player takes the role of the Dreamer and "falls asleep", wearing a cloth mask. The other players are secretly dealt their role cards determining what kind of spirits they are "good" or "naughty" or if they are just "tricksters" changing sides as the game goes by.
The whole round lasts 120 seconds in which the spirits are drawing "Dream" cards depicting a specific element of the dream, trying to describe them to the dreamer using one word each. The dreamer can guess what the element of the Dream is at any time, placing the card to the good spirits team side if the guess was correct and in the naughty spirits pile if it was not.
At the end of the round the Dreamer and the good spirits get a point for every card in the good spirits pile, when the naughty spirits get one point for every card in the naughty spirits pile. The tricksters get points according to how well balanced the two teams were at the end of the round, gaining extra points if they managed to equally balance the two piles.
At the end of the round, the dreamer must use the words he guessed and story-tell his dream for extra points before he opens his eyes.
You can learn how to play in a few minutes and have a great laugh right from the start. Each role is challenging and entertaining giving the game more depth according to the player’s imagination, providing a wonderful experience with a unique dream every round.
Wingspan is a competitive, medium-weight, card-driven, engine-building board game from Stonemaier Games. It's designed by Elizabeth Hargrave and features 180 birds illustrated by Natalia Rojas and Ana Maria Martinez.
You are bird enthusiasts—researchers, bird watchers, ornithologists, and collectors—seeking to discover and attract the best birds to your network of wildlife preserves. Each bird extends a chain of powerful combinations in one of your habitats (actions). These habitats focus on several key aspects of growth:
- Gain food tokens via custom dice in a birdfeeder dice tower
- Lay eggs using egg miniatures in a variety of colors
- Draw from hundreds of unique bird cards and play them
The winner is the player with the most points after 4 rounds.
Cripes! There's a game about Wisconsin? You betcha! Wisconson-Opoly celebrates America's Dairyland and whether you go dis or dat way, yous guaranteed to have fun! Dis game's got Dese and Dose things, Friday Night Fish Fry, some Squeaky Curds, and Wisconsin Brats (FYI dose are edible and der not human). Believe you me, dis game is fun even fer da lactose intolerant ones, even dem would consider themselves a Cheesehead. Go Packers!
Tokens include:
Tractor, Football, Mug, Cow, Cheesehead, Fish
Ages: 8+
Players: 2 to 6
GameType:
Available:
Is that a light at the end of the… branch?
A curious cat prowls into the forest, lured by flickering lights of all colors dancing through the trees. What are they? Oh, the wisps from the old tales! Each one sparkles with charm and mischief, carrying a unique personality. Can you guide them just right and make your forest the brightest?
Welcome to Wispwood, a magical place populated by glowing wisps. On your turn, choose a wisp tile and a shape to place in your personal grid — your very own growing forest. Each wisp has desires about where it wants to shine, and even the magical trees have preferences! You'll aim to meet their expectations across three scoring rounds. Between rounds, the forest shifts — fading and expanding — yet the wisps you've already placed remain, shaping the possibilities ahead.
With each game, new goal cards redefine the wisps' whims, ensuring your forest grows in a unique way every time. Enter the forest and explore the magic of Wispwood!
Word Colony combines the pursuit of trivia with the challenge of a word game thanks to more than 440 trivia questions with multiple choice answers. Each question appears on a card that also displays a letter and its value when scored.
On your turn, select a card from your hand and read the question, plus the possible answers, to the table. All other players secretly vote on which answer they believe to be correct, and each player who identifies the correct answer draws a number of cards equal to that card's value. If no one chooses the correct answer, instead you cards equal to that card's value.
Finally, you can score points by spelling words onto the table in front of you with the letter cards in hand. If you have enough cards, you may spell multiple words and score multiple times on you turn; when you spell multiple words, you use the last letter of a previously spelled word as the first letter of the new word. If anyone has only a single word in front of them — instead of a colony of at least two words — another player can steal that word (and its points) by colonizing it with a second word.
Play to a pre-determined point total.
As a budding dracologist, you open an academy for fledgling dragons to achieve their full potential! The expansion to Wyrmspan adds a wide variety of new dragons and caves, objective tiles, dragon guilds, and a new round tracker that presents you with an income choice when you pass for the round. Welcome to Wyrmspan: Dragon Academy, designed by Connie Vogelmann and illustrated by Clémentine Campardou!
Yooper-Opoly is eh... what is Yooper-Opoly? IYKYK and if you're from the great Upper Peninsula of Michigan, then you know, eh. Dat's right. Grab a cudighi and make your way to Kitch-Iti-Kip; better pack a pasty and a roadie too, in case you get caught in a traffic jam. If you make it out, just around the bend you can grab a Busch Latte or Vernors at the Lumberjack Tavern. "Say Ya to Da Up, Eh!" and double down with Keys to the City in Yooperland. Holy Wah this is some fun - yous best not make a Michigan Left when confronted with the opportunity to buy this game!
Tokens include:
High Five, Big Smile, Heart, The Dog, Pretzel, Gym Shoe
Ages: 8+
Players: 2 to 6
GameType:
Zombicide, the board game, has taken the world by storm with over two million copies sold since its release in 2012 and spawning a cult franchise of cooperative zombie slaying all over the world. In Zombicide, zombies are controlled by the game, while players take on the role of survivors who must co-operate in order to survive and thrive in a world overrun by the bloodthirsty undead. Find guns and gear to take the fight to the zombies through 25 different scenarios linked by a branching story as you pick your way through an infested city.
Zombicide (2nd Edition) features refined and streamlined rules, including updates to target priority for ranged attacks, interactions with doors, and vehicle mechanisms. A new dark zone feature, a zone that hides zombies from survivor's attacks, has been added as well. Zombicide (2nd Edition) will include new components and miniatures as well, including plastic dashboards and new child survivors. Returning players will be able to use their existing collection from previous Zombicide releases as well.
This military-themed expansion features not only the same Campaign Mode and Advanced Rules seen in Washington Z.C., but also a slew of new additions like a special Military Equipment deck, new regular Equipment and Pimpweapons to replace the core ones, military base tiles, veteran survivors, and, of course, zombie soldiers! All this comes to life in a brand new 10-mission campaign set in Fort Hendrix, a military base where mysterious experiments were being conducted in relation to the zombie infection.
Washington Z.C. Expansion introduces for the very first time for Zombicide a story-driven campaign, full of flavorful and impactful surprises and choices, in addition to advanced rules, new characters and an iconic location.