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195 products
195 products
In Marvel Villainous: Infinite Power, players move their villains to different locations within their domain, carry out the actions there, and deal twists of fate to their opponents from a shared fate deck. Three different game modes allow players to scale the difficulty of their game by facing more or fewer events — situations that extract a heavy toll on villains until they are resolved the only way villains know how. Specialty cards add to each villain's ability, making them even more formidable as more specialty cards are played.
In Marvel Villainous: Twisted Ambitions, players can forge their own twisted paths to victory as Doctor Octopus, Titania, and Kang the Conqueror. To win as Doctor Octopus, players must complete five schemes, such as defeating Spider-Man or amassing and paying power. Those who pick Titania will need to gain strength to become empowered and defeat She-Hulk. Finally, Kang the Conqueror will require players to unleash variants of Kang into other villains' decks and conquer four locations in other villain domains with robot duplicates.
Each of the characters in Marvel Villainous: Twisted Ambitions can be played on their own or be mixed and matched with villains from previous Marvel Villainous releases.
Theme
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On their turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, they has the opportunity to buy it or auction it to the highest bidder. If a player owns all the spaces within a color group, they may then build houses and hotels on these spaces, generating even more income from opponents who land there. If they lands on a property owned by another player, they must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money. (though some editions end the game when the first player goes bankrupt)
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
The sequel to Scythe sends players on a new adventure into Siberia, where a massive meteorite crashed near the Tunguska River, awakening ancient corruption. An expedition led by Dr. Tarkovsky ventures into the taiga to learn about the meteorite and its impact on the land. Itching for adventure, heroes from the war privately fund their own expeditions to Siberia, hoping to find artifacts, overcome challenges, and ultimately achieve glory. Expeditions has completely different mechanisms than Scythe, though the goal was to capture some of the same feelings that Scythe evokes, with a slightly darker, more supernatural theme.
Expeditions is a competitive, card-driven, engine-building game of exploration. Play cards to gain power, guile, and unique worker abilities; move your mech to mysterious locations and gain cards found among the tiles; use workers, items, meteorites, and quests to enhance your mech; and use power and guile to vanquish corruption.
The Ironclad Edition of Expeditions features 5 large metal mechs (instead of plastic miniatures) and silicon base snaps (instead of plastic), as well as an individually numbered box with foil lettering. All other components and the gameplay elements are exactly the same as the standard version of Expeditions.
In the tile-laying game Castles of Mad King Ludwig, players are tasked with building an amazing, extravagant castle for King Ludwig II of Bavaria...one room at a time. You see, the King loves castles, having built Neuschwanstein (the castle that inspired the Disney theme park castles) and others, but now he's commissioned you to build the biggest, best castle ever — subject, of course, to his ever-changing whims. Each player acts as a building contractor who is adding rooms to the castle he's building while also selling his services to other players.
In the game, each player starts with a simple foyer. One player takes on the role of the Master Builder, and that player sets prices for a set of rooms that can be purchased by the other players, with him getting to pick from the leftovers after the other players have paid him for their rooms. When a room is added to a castle, the player who built it gains castle points based on the size and type of room constructed, as well as bonus points based on the location of the room. When a room is completed, with all entranceways leading to other rooms in the castle, the player receives one of seven special rewards.
After each purchasing round, a new player becomes the Master Builder who sets prices for a new set of rooms. After several rounds, the game ends, then additional points are awarded for achieving bonus goals, having the most popular rooms, and being the most responsive to the King's demands, which change each game. Whoever ends up with the most castle points wins.
A fun and easy-to-learn board game that’s perfect for game night.
Great for families, new players, and longtime gamers alike.
Available in-store at Game Knights in Marinette — and shipped with care!
Axis & Allies Europe 1940, a deluxe edition of Axis & Allies: Europe, includes neutral countries which can be invaded. There are true neutrals as well as pro-axis and pro-allied neutrals. Mechanized infantry and tactical bombers are included. Mechanized infantry is represented by half-tracks. France (blue) and Italy (brown) have national tokens and dedicated units of their own. The board measures 35 inches wide by 32 inches high (89 x 81 cm).
This game is designed to be joined with Axis & Allies: Pacific 1940 to create a six-player game on a map measuring 70 inches wide by 32 inches high (178 x 81 cm). This variant of the game is described in the Europe 1940 manual as Axis & Allies Global 1940.
Integrates with:
In one day and night, the island of Atlantis has been overwhelmed beneath the sea. The greater city of Atlantis is about to sink. You, as the last Atlanteans, have to save as much wealth as possible before you flee the fury of the elements. The clock in the center of the city shows the remaining time before the end. But because of the cataclysm, the gates between the locations are broken down. They open and close randomly. Collecting goods will not be so easy...
The mechanisms in Atlandice are unique, but simple. On their turn, a player chooses one of the available dice, which is, in fact, a gate. This gate brings the player to a location; in this location are randomly distributed resources and effects. The effects are randomly dispatched with tiles at the beginning of the game, so that each game will be different! Effects can help the player or can interfere with other players' plans. Earn prestige by collecting more resources than your opponents, both at the key moments of the game and at the end...
Great Scott! Biff stole the DeLorean and went on a joyride through time, disrupting events and scattering items through space and time! Now it’s up to you to help Doc and Marty repair the space-time continuum before time paradoxes unravel the very fabric of the universe. Jump in your time machine, complete events, return items, and help! The future is in your hands!
In this cooperative dice game, you’ll take control of a DeLorean and travel through the entire Back to the Future film trilogy, completing memorable events and returning key items to their proper place and time before the OUTATIME tracker reaches “Game Over.” Each round, you and your fellow players will roll dice to determine your actions, which include time travel, moving meddling members of the Tannen family, and more.
You’ll use your dice to complete events from the films. Once an event is complete, you’ll draw an item card, which you’ll need to return by traveling to the year and location listed on the card. Then, the OUTATIME tracker is reduced — buying you more time — and you earn an Einstein token. Einstein tokens provide one action anyone can use later. In a pinch, you can even "ripple" dice by placing them on your space the board, allowing other players in future years to pick them up and use them!
After everyone has taken their actions, advance the OUTATIME tracker depending on which year has the most unsolved events. Finally, add Paradox tokens to all unsolved events on the board. In later rounds, these will cause the OUTATIME tracker to go up even faster! Return all the items before the OUTATIME tracker reaches “Game Over” to win!
Bananagrams is a fast and fun word game that requires no pencil, paper or board, and the tiles come in a fabric banana-shaped carrying pouch. One hand can be played in as little as five minutes. Much like Pick Two!, but without the letter values.
Using a selection of 144 plastic letter tiles in the English edition, each player works independently to create their own 'crossword' faster than one's opponents. When a player uses up all their letters, all players take a new tile from the pool. The object of the game is to be the first to complete a word grid after the "bunch" of tiles has been depleted.
There are variants included in the instructions, such as Banana Smoothie and Banana Cafe for limited set skills or space-deprived places, and the game is suitable for solo play.
In a post-apocalyptic world, players try to rebuild society. Using the debris, they build new towns for the remaining survivors to live in — but these friendly folks aren't the only ones still out there. Marauders want to pillage your town and see it burn. Scavenge what you can and build new structures to help you defend against the marauder threat. While you can get more things done in town when you house more survivors there, they all have to have a space to sleep or they might turn against you and join the marauders.
Armageddon is a strategy game that offers many tactical choices and different strategies to claim victory.
The Game of Crazy Combinations!(TM) APPLES to APPLES(TM) Party Box is packaged in a collectible tin and contains the same 1,000 cards as found in the Party Box! The wild, award-winning card and party game that provides instant fun for four to ten players! It's as easy as “comparing apples to apples”... just open the tin, deal the cards, and you're ready to play! Select the card from your hand that you think is best described by a card played by the judge. If the judge picks your card, you win that round. And everyone gets a chance to be the judge! Each round is filled with surprising and outrageous comparisons from a wide range of people, places, things and events. Fast moving and refreshing, APPLES to APPLES(TM) is perfect for any get together with family and friends! The Party Box Tin comes complete with over 1,000 cards.
A fun and easy-to-learn board game that’s perfect for game night.
Great for families, new players, and longtime gamers alike.
Available in-store at Game Knights in Marinette — and shipped with care!
A fun and easy-to-learn board game that’s perfect for game night.
Great for families, new players, and longtime gamers alike.
Available in-store at Game Knights in Marinette — and shipped with care!
A deeper strategy board game packed with meaningful choices and replayability.
Perfect for players who love big decisions, clever planning, and rewarding gameplay.
Ships securely from Game Knights in Marinette.