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370 products
Welcome to the Dungeon — first released as Dungeon of Mandom — is a push-your-luck dungeon delve in which 2-4 players take turns essentially daring each other to go into a dungeon with less equipment than they start off with while filling the dungeon with monsters. Players can win the game by winning 2 rounds or get eliminated from the game by losing 2 rounds. Each player has a 2-sided players card that has a white side and a red side. The first win taps the player card and the 1st loss flips the card over to the red side. A 2nd loss will have the player turn the card back into the box.
The game is played in rounds. The player sets up the base character and all the equipment equipped. This represents every player as a fully equipped dungeon delver.
Each round, the start player (the person who challenged the dungeon last or the last player to be in a dungeon) can choose to draw a card from the monster deck or pass their turn.
If they choose to draw, they can do one of two things: (1) keep it and de-equip an equipment or (2) place it face down in the dungeon. Placing it face down in the dungeon creates the dungeon deck and fills the dungeon with monsters that the challenger will have to face later. If they choose to pass their turn, they cannot participate in the rest of the round. Once only one person is left after all the other players have passed their turn, that player then becomes the challenger and must go into the dungeon with only the equipment he has equipped.
The player then flips cards off the dungeon deck and fights the monsters within. Some equipment allow you to null the enemy damage or be able to withstand it by increasing your HP. If the player survives the dungeon with at least 1 HP, they win that round. If not, they lose. The players then reshuffles all the cards to make a new monster deck and re-equips all the equipment to start a new round.
The game ends when someone has won twice or one player is the last man standing.
Welcome to the Dungeon includes four different sets of character cards whereas Dungeon of Mandom has only a single character.
The night has fallen and your mind is floating in the magical world of dreams. But the Dream Spirits want to have some fun tonight! They are giving their best and the dreams become strange and surreal. Become the dreamer, put on your sleeping mask and try to figure out your dream and which spirits are the Naughty ones. Become a good spirit and help the Dreamer by giving him clues about the dream before the naughty spirits mess it up. Close your eyes and dive in!
At the beginning of each round of When I Dream one player takes the role of the Dreamer and "falls asleep", wearing a cloth mask. The other players are secretly dealt their role cards determining what kind of spirits they are "good" or "naughty" or if they are just "tricksters" changing sides as the game goes by.
The whole round lasts 120 seconds in which the spirits are drawing "Dream" cards depicting a specific element of the dream, trying to describe them to the dreamer using one word each. The dreamer can guess what the element of the Dream is at any time, placing the card to the good spirits team side if the guess was correct and in the naughty spirits pile if it was not.
At the end of the round the Dreamer and the good spirits get a point for every card in the good spirits pile, when the naughty spirits get one point for every card in the naughty spirits pile. The tricksters get points according to how well balanced the two teams were at the end of the round, gaining extra points if they managed to equally balance the two piles.
At the end of the round, the dreamer must use the words he guessed and story-tell his dream for extra points before he opens his eyes.
You can learn how to play in a few minutes and have a great laugh right from the start. Each role is challenging and entertaining giving the game more depth according to the player’s imagination, providing a wonderful experience with a unique dream every round.
Cripes! There's a game about Wisconsin? You betcha! Wisconson-Opoly celebrates America's Dairyland and whether you go dis or dat way, yous guaranteed to have fun! Dis game's got Dese and Dose things, Friday Night Fish Fry, some Squeaky Curds, and Wisconsin Brats (FYI dose are edible and der not human). Believe you me, dis game is fun even fer da lactose intolerant ones, even dem would consider themselves a Cheesehead. Go Packers!
Tokens include:
Tractor, Football, Mug, Cow, Cheesehead, Fish
Ages: 8+
Players: 2 to 6
GameType:
Available:
Is that a light at the end of the… branch?
A curious cat prowls into the forest, lured by flickering lights of all colors dancing through the trees. What are they? Oh, the wisps from the old tales! Each one sparkles with charm and mischief, carrying a unique personality. Can you guide them just right and make your forest the brightest?
Welcome to Wispwood, a magical place populated by glowing wisps. On your turn, choose a wisp tile and a shape to place in your personal grid — your very own growing forest. Each wisp has desires about where it wants to shine, and even the magical trees have preferences! You'll aim to meet their expectations across three scoring rounds. Between rounds, the forest shifts — fading and expanding — yet the wisps you've already placed remain, shaping the possibilities ahead.
With each game, new goal cards redefine the wisps' whims, ensuring your forest grows in a unique way every time. Enter the forest and explore the magic of Wispwood!
Word Colony combines the pursuit of trivia with the challenge of a word game thanks to more than 440 trivia questions with multiple choice answers. Each question appears on a card that also displays a letter and its value when scored.
On your turn, select a card from your hand and read the question, plus the possible answers, to the table. All other players secretly vote on which answer they believe to be correct, and each player who identifies the correct answer draws a number of cards equal to that card's value. If no one chooses the correct answer, instead you cards equal to that card's value.
Finally, you can score points by spelling words onto the table in front of you with the letter cards in hand. If you have enough cards, you may spell multiple words and score multiple times on you turn; when you spell multiple words, you use the last letter of a previously spelled word as the first letter of the new word. If anyone has only a single word in front of them — instead of a colony of at least two words — another player can steal that word (and its points) by colonizing it with a second word.
Play to a pre-determined point total.
As a budding dracologist, you open an academy for fledgling dragons to achieve their full potential! The expansion to Wyrmspan adds a wide variety of new dragons and caves, objective tiles, dragon guilds, and a new round tracker that presents you with an income choice when you pass for the round. Welcome to Wyrmspan: Dragon Academy, designed by Connie Vogelmann and illustrated by Clémentine Campardou!
Yooper-Opoly is eh... what is Yooper-Opoly? IYKYK and if you're from the great Upper Peninsula of Michigan, then you know, eh. Dat's right. Grab a cudighi and make your way to Kitch-Iti-Kip; better pack a pasty and a roadie too, in case you get caught in a traffic jam. If you make it out, just around the bend you can grab a Busch Latte or Vernors at the Lumberjack Tavern. "Say Ya to Da Up, Eh!" and double down with Keys to the City in Yooperland. Holy Wah this is some fun - yous best not make a Michigan Left when confronted with the opportunity to buy this game!
Tokens include:
High Five, Big Smile, Heart, The Dog, Pretzel, Gym Shoe
Ages: 8+
Players: 2 to 6
GameType:
Zombicide, the board game, has taken the world by storm with over two million copies sold since its release in 2012 and spawning a cult franchise of cooperative zombie slaying all over the world. In Zombicide, zombies are controlled by the game, while players take on the role of survivors who must co-operate in order to survive and thrive in a world overrun by the bloodthirsty undead. Find guns and gear to take the fight to the zombies through 25 different scenarios linked by a branching story as you pick your way through an infested city.
Zombicide (2nd Edition) features refined and streamlined rules, including updates to target priority for ranged attacks, interactions with doors, and vehicle mechanisms. A new dark zone feature, a zone that hides zombies from survivor's attacks, has been added as well. Zombicide (2nd Edition) will include new components and miniatures as well, including plastic dashboards and new child survivors. Returning players will be able to use their existing collection from previous Zombicide releases as well.