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355 products
BrainBox is a fun memory and observation card game which tests your eye for detail. What can you remember in just 10 seconds? This dinosaurs edition of the game features creatures from all three prehistoric era’s; Triassic, Jurassic and Cretaceous.
BrainBox Dinosaurs contains 55 game cards each representing a different member of the prehistoric world, from; T-Rex to Triceratops, Stegosaurus to Diplodocus and many more besides. Each card has an individual species with details of how they lived with hand drawn illustrations bringing each dinosaur to life.
The game helps children learn about the prehistoric world while also developing the cognitive skills of observation and memory recall, foundations of life-long learning.
Contains: 55x game cards with 330 individual questions, 1 6-sided die, 1 sand timer
BrainBox is a fun memory and observation card game which tests your eye for detail. What can you remember in just 10 seconds? This fairy tale edition of the game contains iconic characters and scenes from your favorite stories.
BrainBox Once Upon a Time contains 55 hand illustrated cards featuring classic children’s stories with a line from the book to bring it to life, you’ll enjoy; Aladdin, The Little Mermaid, The Three Musketeers, The Wizard of Oz and many more besides.
The game helps children deepen their love of literature while also developing the cognitive skills of observation and memory recall, foundations of life-long learning.
Contains: 55 game cards with 330 individual questions, 1 6-sided die, 1 sand timer
Everyone in town is looking for a cozy little café where they can relax with a good book, something to nibble on, and, of course, some delicious caffeinated beverages. As a capybara with a love for coffee, it’s always been a dream of yours to open your own shop. Now is the perfect time! But you’re not the only one opening your doors in hopes of enticing customers. Rival coffee shops are popping up all over town and it’s up to you to ensure that you have the right food, drinks, and decor to turn your drop-ins into regulars. Put together a delicious menu and decorate your shop to capture the perfect aesthetic. You just might have the busiest little café in town!
Each turn, you play a card from your hand, either buying it as a food, drink, or decor item for your café or serving the customer on the card and earning money. If you meet a customer’s needs completely, they become a Regular and earn you extra end game points!
Café Baras is a card drafting, tableau-building game brought to you by the creative team behind the critter classics Creature Comforts and Maple Valley.
Make your fate! Inspired by character-driven fantasy storytelling, Call to Adventure challenges 1-4 players to create the hero with the greatest destiny by acquiring traits, facing challenges, and overcoming adversaries.
Call to Adventure features a unique "rune rolling" system for resolving challenges, a point-based system that encourages storytelling, and over 150 unique cards. Players begin each game with an origin card that provides their backstory as well as two "starter" abilities. Each round they may either acquire trait cards from the board or face a challenge. Challenges each have two possible paths a player can choose from. For example, players who encounter the Thieves' Guild may choose to train as a spy, or train as a killer. Each challenge has a difficulty that must be overcome by rolling successes on carved runes. The more a player has of the abilities required to overcome the challenge, the more runes they will be able to cast.
Failed challenges lead players to acquire experience points that may be spent to "push" through tougher challenges. But beware, while some negative experiences will help your hero grow, too many tragedies set them on a dark path.
As players' heroes grow in ability and experience, they move on to harder challenges, eventually facing deadly adversaries and acquiring more and more destiny points. The player whose hero has the highest destiny score wins the game.
What will you see on your adventure in Cascadia? On your turn, build out your map and match animals and habitats to add sightings to your panorama and score points! Cascadia Junior lets younger players experience the spatial puzzle of the award-winning board game Cascadia. This standalone game teaches pattern building, set collection, and basic addition. Learn about bears, hawks, elk, salmon, and foxes in this diverse land of mountains, wetlands, prairies, rivers, and forests!
In Cascadia Junior, players take turns drafting habitat tiles and adding them to their environment. They must try to match the same habitats to grow their habitat corridors and score more points while creating groups of three wildlife icons on connected tiles. Once they make matches, they earn wildlife and habitat sighting tokens that they can add to their panorama board, where they will make their own personal picture of the Cascadian wilderness! At the end of the game, all players flip over their sighting tokens to discover the conifer cones they have collected. The player with the most cones wins!
Cascadia Junior is a stepping stone game that will allow children to learn the basics of pattern matching. Over time, they can use the included wildlife scoring cards with the advanced mode, which requires more complex shapes for each wildlife group. Once children gain familiarity with that mode, they can try out the family mode of the base Cascadia game and eventually the full Cascadia experience!
In the tile-laying game Castles of Mad King Ludwig, players are tasked with building an amazing, extravagant castle for King Ludwig II of Bavaria...one room at a time. You see, the King loves castles, having built Neuschwanstein (the castle that inspired the Disney theme park castles) and others, but now he's commissioned you to build the biggest, best castle ever — subject, of course, to his ever-changing whims. Each player acts as a building contractor who is adding rooms to the castle he's building while also selling his services to other players.
In the game, each player starts with a simple foyer. One player takes on the role of the Master Builder, and that player sets prices for a set of rooms that can be purchased by the other players, with him getting to pick from the leftovers after the other players have paid him for their rooms. When a room is added to a castle, the player who built it gains castle points based on the size and type of room constructed, as well as bonus points based on the location of the room. When a room is completed, with all entranceways leading to other rooms in the castle, the player receives one of seven special rewards.
After each purchasing round, a new player becomes the Master Builder who sets prices for a new set of rooms. After several rounds, the game ends, then additional points are awarded for achieving bonus goals, having the most popular rooms, and being the most responsive to the King's demands, which change each game. Whoever ends up with the most castle points wins.
In Cat Lady, players are cat ladies, part of an elite group of people including Marie Antoinette and Ernest Hemingway. During the game, you and your fellow cat ladies will draft cards three at a time, collecting toys, food, catnip, costumes, and of course lovable cats. But watch out! Make sure you have enough food for all of your feline friends or your hungry cats will subtract points from your score. The player with the highest total victory points wins!
A monopoly (from Greek monos μόνος (alone or single) + polein πωλεῖν (to sell)) exists when a specific person or enterprise is the only supplier of a particular commodity.
Monopoly is a roll-and-move game where players move around the game board buying or trading properties, developing their properties with houses and hotels. When opponents land on players owned property, the owning player collects rent from the landing player. Owning sets of properties increases the rent paid to the player who owns them, by the player who lands on the square. The ultimate goal is to have the most money and drive opponents into bankruptcy.
A cat-themed version of Monopoly
Century: Golem Edition is a re-themed version of Century: Spice Road set in the world of Caravania. In Century: Golem Edition, players are caravan leaders who travel the famed golem road to deliver crystals to the far reaches of the world. Each turn, players perform one of four actions:
- Establish a trade route (by taking a market card)
- Make a trade or harvest crystals (by playing a card from hand)
- Fulfill a demand (by meeting a victory point card's requirements and claiming it)
- Rest (by taking back into your hand all of the cards you've played)
The last round is triggered once a player has claimed their fifth victory point card, then whoever has the most victory points wins.
Challengers! is an interactive deck-management game for 1-8 players that plays in about 45 minutes independent of player count. With the tournament gameplay style, you meet another opponent every round.
In the Deck Phase, you choose new members and add them to your deck, which might consist of a wizard, alien, cat, gangster and kraken. 75 distinct characters with more than 40 exciting effects create a unique experience every game. Choose from six different sets and discover new strategies and synergies every game.
In the Match Phase, stay in flag possession to win the trophy of that round. Try to get the most fans and trophies over the course of seven rounds to be able to qualify for the final. If you can best your opponent in the final, you win Challengers!
(If you think that all sounds a lot like a board game adaption of a digital Autobattler, we are proud to tell you that this is the first of its kind!)
Break out your serving boards, cured meats, and accoutrements as you prepare to create a delicious display of eye-catching appetizers in Charcuterie: The Board Game.
Take turns drafting delectable food tiles and arranging them on your board, but carefully consider your placements as you will be judged on your final presentation! Score points for your arrangement and for meeting social criteria that elevate your display into a real crowd pleaser.
The prosperous Kingdom of Greengully, ruled for centuries by the Forever King, has issued a decree to its citizens to colonize the vast lands beyond its borders. In an effort to start a new village, the Forever King has selected six citizens for the task, each of whom has a unique set of skills they use to build their charter.
In Charterstone, a competitive legacy game, you construct buildings and populate a shared village. Building stickers are permanently added to the game board and become action spaces for any player to use. Thus, you start off with simple choices and few workers, but soon you have a bustling village with dozens of possible actions.
Your journey through Charterstone's many secrets will last twelve games, but it doesn’t end there. Your completed village will be a one-of-a-kind worker-placement game with plenty of variability.
Charterstone released in the US/Canada on December 12, 2017 (the rest of the world received it slightly earlier).
On the cursed shores of Ouroboros Island, a fearsome time storm has wrecked several pirate ships in a desolate harbor. What's worse, you're cursed to live the same day over and over again until the time storm subsides!
At the start of each loop in Chrono Corsairs, players simultaneously select plans to place into their timeline. Then, you follow those plans to move your crew around the island. Events happen at the same time in the same place every loop, so as you explore the island, you'll unlock its secrets and learn to avoid its many dangers.
At the end of each loop, all the pieces on the board reset as you collect treasure. Doubloons must be spent to upgrade your crew, while time gems can be kept from loop to loop. As the time storm's intensity increases over the course of the game, it unlocks new scoring opportunities and produces strange anomalies. When the time storm breaks, the game ends and the pirate with the most treasure wins.
In Citadels, players take on new roles each round to represent characters they hire in order to help them acquire gold and erect buildings. The game ends at the close of a round in which a player erects their seventh building. Players then tally their points, and the player with the highest score wins.
Players start the game with a number of building cards in their hand; buildings come in five colors, with the purple buildings typically having a special ability and the other colored buildings providing a benefit when you play particular characters. At the start of each round, the player who was king the previous round discards one of the eight character cards at random, chooses one, then passes the cards to the next player, etc. until each player has secretly chosen a character. Each character has a special ability, and the usefulness of any character depends upon your situation, and that of your opponents. The characters then carry out their actions in numerical order: the assassin eliminating another character for the round, the thief stealing all gold from another character, the wizard swapping building cards with another player, the warlord optionally destroys a building in play, and so on.
On a turn, a player earns two or more gold (or draws two building cards then discards one), then optionally constructs one building (or up to three if playing the architect this round). Buildings cost gold equal to the number of symbols on them, and each building is worth a certain number of points. In addition to points from buildings, at the end of the game a player scores bonus points for having eight buildings or buildings of all five colors.
The 2016 edition of Citadels includes twenty-seven characters — eight from the original Citadels, ten from the Dark City expansion, and nine new ones — along with thirty unique building districts, and the rulebook includes six preset lists of characters and districts beyond the starter list, each crafted to encourage a different style and intensity of gameplay.
The evil Lord Eradikus has all but conquered the galaxy and is now on a victory lap across the sector in his flagship, Eradikus Prime. He may rule with an iron grip, but his most prized artifacts are about to slip through his cyborg claws. You and your fellow thieves have challenged each other to sneak aboard his ship, hack your way into its command module, and steal from him.
Along the way, you'll recruit allies and snatch up extra loot. But one false step and — Clank! Careless noise draws the attention of Lord Eradikus. Hacking into his command module and stealing his artifacts increases his rage. You'd better hope your friends are louder than you are if you want to make it to an escape pod and get out alive...
Clank! In! Space! is built on the same game system as Clank!: A Deck-Building Adventure, with players building a personal deck of cards throughout the course of the game, with the cards allowing them to move through the spaceship, attack things, acquire new cards, and — oh yeah — make noise to attract Lord Eradikus and potentially seal their own doom.
Untold riches await inside the pyramids of the Ancients — but they are well protected. An undying Mummy guardian spreads a vile curse to those who would rob its tomb. And, inevitably, the treasure has attracted a dragon. Can you escape the fearsome Croxobek?
Clank! The Mummy's Curse, an expansion for Clank!: A Deck-Building Adventure, adds a wandering mummy to the pathways that players will explore as well as new artifacts to acquire in the depths of the pyramid!
Clans of Caledonia is a mid-to-heavy economic game set in 19th-century Scotland. At this time, Scotland made the transition from an agricultural to an industrialized country that heavily relied on trade and export. In the following years, food production increased significantly to feed the population growth. Linen was increasingly substituted by the cheaper cotton and raising sheep was given high importance. More and more distilleries were founded and whisky became the premium alcoholic beverage in Europe.
Players represent historic clans with unique abilities and compete to produce, trade and export agricultural goods and of course whisky!
The game ends after five rounds. Each round consists of the three phases:
- Players' turns
- Production phase
- Round scoring
1. Players take turns and do one of eight possible actions, from building, to upgrading, trading and exporting. When players run out of money, they pass and collect a passing bonus.
2. In the production phase, each player collects basic resources, refined goods and cash from their production units built on the game map. Each production unit built makes income visible on the player mat. Refined goods require the respective basic resource.
3. Players receive VPs depending on the scoring tile of the current round.
The game comes with eight different clans, a modular board with 16 configurations, eight port bonuses and eight round scoring tiles.
Cloudship is a co-operative dexterity game about watering flowers from your magical Cloudship. Each turn, roll dice to see which areas need water, which you will drop from the ship suspended above the playfield. But dropping extra water, or hailstones, may keep you from completing before the storms arrive!
You play multiple rounds. In each round you roll all three dice and add rain and hailstones to the cloud ship as the dice direct. Then the players raise the cloud ship with one finger each in a loop and control it together across the flower fields, trying to drop the raindrops into the previously diced flower beds. If you succeed, replace every raindrop with a flower plate from the engine room. Then uncover the hail plate underneath in the engine room.
You win the game together if you have planted all 12 flower tiles on the flower beds before the storm marker reaches the end field of the weather strip.
- Where is Sandy Claws? It's up to you to solve the mystery of WHO kidnapped Sandy Claws, WHICH weapon was used to subdue him, and WHERE he is hidden. A great gift for fans of Disney Tim Burtons The Nightmare Before Christmas film and a perfect game that you won't want to pass up.
- Custom illustrated game board featuring familiar locations from around Halloween and Christmas Towns including Tree House, Halloween Town Hall, Oogie's Lair, Cemetery, Jack's House, Toy Workshop, Santa's House, Woods, and Dr. Finkelstein's Laboratory.
- Featuring 6 custom sculpted weapon tokens - Zombie Duck, Bathtub, Present, Wreath, Frog's Breath, and Bear Trap - as well as custom coffin-shaped character movers featuring Jack Skellington, Sally, Mayor, Dr. Finkelstein, Oogie Boogie, and Lock, Shock and Barrel.
- Includes: 1 Game Board, 6 Custom Character Movers, 6 Weapon Tokens, 6 Personality cards, 6 Character Clue cards, 6 Object Clue cards, 9 Location Clue cards, 21 Intrigue cards, Clue Sheets, 1 Envelope, 2 Six-sided Dice, Rules
- 2-6 Players | Ages 8+ | 60+ Minute Play Time
The classic detective game! A game for those who enjoy reasoning and thinking things out.
In Clue, players move from room to room in a mansion to solve the mystery of: who done it, with what, and where? Players are dealt character, weapon, and location cards after the top card from each card type is secretly placed in the confidential file in the middle of the board. Players must move to a room and then make a suggestion against a character saying they did it in that room with a specific weapon. The player to the left must show one of any cards mentioned if in that player's hand. Through deductive reasoning each player must figure out which character, weapon, and location are in the secret file. To do this, each player must uncover what cards are in other players hands by making more and more suggestions. Once a player knows what cards the other players are holding, they will know what cards are in the secret file, and then make an accusation. If correct, the player wins, but if incorrect, the player must return the cards to the file without revealing them and may no longer make suggestions or accusations.
Note: There are some early versions of Clue which are labeled as 2-6 players. Recent and current issues of the game state 3-6 players.
An Infernal Puzzle Box, delivered by a Hellrider of Elturel, has been stolen from the party of adventurers. Determined to reclaim their box of infernal secrets, one of Zariel's minions has slain and secretly replaced an adventurer, unbeknownst to the rest of the members.
In CLUE: Dungeons & Dragons, it's up to you to determine WHO has been replaced by a devil in disguise, WHAT weapon was used in the execution, and WHERE in the Forgotten Realms the Infernal box could be hidden.