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355 products
For those shipwrecked on the beach of this forgotten island, a chained boat is the only hope — but the mysterious owner has left puzzles over the whole island. Will the team solve them, free the boat, and escape?
Exit: The Game – The Forgotten Island is a puzzle game modeled after escape rooms.
Times are rough, and life in your village is getting harder than you ever imagined it could be. One day, seafarers tell you about the beautiful and fertile island of Catan. The people speak with admiration about the lush vegetation and the variety of resources. Hoping for better times, you set off with a few friends to explore this new world and settle down there.
But in EXIT: The Game – Adventures on Catan, numerous challenges and mysteries await you on this adventurous journey. Perhaps you'll be able to trade with residents to build out the island and discover more resources? Will you succeed in building a new life in a foreign land?
The sequel to Scythe sends players on a new adventure into Siberia, where a massive meteorite crashed near the Tunguska River, awakening ancient corruption. An expedition led by Dr. Tarkovsky ventures into the taiga to learn about the meteorite and its impact on the land. Itching for adventure, heroes from the war privately fund their own expeditions to Siberia, hoping to find artifacts, overcome challenges, and ultimately achieve glory. Expeditions has completely different mechanisms than Scythe, though the goal was to capture some of the same feelings that Scythe evokes, with a slightly darker, more supernatural theme.
Expeditions is a competitive, card-driven, engine-building game of exploration. Play cards to gain power, guile, and unique worker abilities; move your mech to mysterious locations and gain cards found among the tiles; use workers, items, meteorites, and quests to enhance your mech; and use power and guile to vanquish corruption.
The Ironclad Edition of Expeditions features 5 large metal mechs (instead of plastic miniatures) and silicon base snaps (instead of plastic), as well as an individually numbered box with foil lettering. All other components and the gameplay elements are exactly the same as the standard version of Expeditions.
The Fantasy Fair is about to begin, and storybook characters from all over the realm are coming to town for the show. Everyone knows there's only one place the visitors all want to stay: The Fairy Tale Inn!
It's everyone's favorite home away from home, and like always, the place is going to be fully booked. Each of the Inn's two owners compete to be the one who takes the best care of the guests. They take turns ushering guests into enchanted rooms, gaining gold for strategic placement, and successfully keeping the guests from fighting. (Note to self: NEVER put Little Red Riding Hood and the Big Bad Wolf in adjoining rooms!)
In Fairy Tale Inn, two players try to earn the most gold coins by the end of the game. To set up, players select the character cards of guests who will be present during that game, then take the corresponding character tokens and toss them into the mixing bag. Next, players randomly draw those tokens to fill up the guest list board. After randomly choosing who goes first, the first player gets a gold coin, while the other player gets two. Now the game begins!
On a player's turn, they pick a character token from the guest list board, paying the cost indicated on the board, then they place that guest in the inn, sliding the token into the vertical game board with the colored side facing themselves (while the monochrome-colored side faces their opponent).
After the token slides into the slot, the player may score points based on the room the guest ended up in, as well as any other guests that might be around. Each character has different abilities that say how they give gold to their corresponding innkeeper. For example, the Little Pigs like to be close to one another; they automatically give the player who placed them 1 gold coin and an extra gold coin for each other Little Pig token connected to them. The Big Bad Wolf, on the other hand, gives their player three gold coins for each row where their innkeeper played more Big Bad Wolf tokens than their opponent at the end of the game. (In case of a tie, neither player gets gold.) There's an art to placing guests as several rooms of the Inn are enchanted and will give a bonus or penalty to the player that places a guest there.
The game continues with players picking and placing guests until three columns in the inn have been completely filled. When that happens, players gain gold from characters with end of game abilities, then the player who has gained the most gold wins.
FORGING THE FUTURE
In the near future, talented space corporations and agencies set out to explore, mine, and colonize outer space. Your organisation will compete to design the most efficient and powerful spacecraft, to gather scientific knowledge, construct facilities on distant worlds, and transport colonists to the farthest reaches of our Solar System. Charge up the monster rocket boosters, crew up, and race for space!
Designed by King's Forge designer Nick Sibicky, Farlight is a well-oiled game of blind bidding, tile placement, and light resource management. Each turn players will make bids for spacecraft module designs or missions, and assemble spacecraft designed to complete missions of increasing difficulty. The game is for 2-5 players, and plays in around 45 minutes.
Your goal is to use the elastic band to quickly launch as many discs as possible through the door slot and into the opposite camp. But beware, your opponent is trying to do it too - at the same time! Boisterous matches are exciting for both the players and the spectators alike. Constructed of solid wood, Le Passe-Trappe Micro is a fast, two-player game that can be enjoyed by players ages 4 to 104.
From the Publisher:
In this disc-flinging game, your goal is to shoot all of the wooden discs to the other camp. The catch? The opening is only a quarter-inch wider than your ammo.
Aim carefully as you pull back on the elastic band to fire your discs. But don't delay or you will be bombarded by your opponent's zooming discs. Ride the fine line between speed and accuracy to win!
All wooden game.
You come to on a sandy beach. The sun is burning your back, the sea salt makes your skin itchy, your tongue barely moves in your mouth… You remember a huge wave washing you overboard, and you quickly lost sight of the ship. You are lucky to stay alive. But where are you? Is this place inhabited and do ships sail here? Will you ever return to your homeland? And will you be able to even survive?
Washed Ashore is a story-based solo adventure in which the player takes the role of the game's main character who is shipwrecked and stranded on a deserted island. The player reads parts of the story on cards and makes decisions related to them, the consequences of which are revealed to the player immediately or after some time.
As the player progresses through the game and follows the story map by map, they find/create resources that they can further use to achieve the goals of the game.
The game consists of several parts/chapters, during which the main character tries to get off the island, finds and lives in a tribe of natives and tries to sail to their homeland on a ship that sailed to the islands.
Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy? Invoke the old Djinns and move the Tribes into position at the right time, and the Sultanate may become yours!
Designed by Bruno Cathala, Five Tribes builds on a long tradition of German-style games that feature wooden meeples. Here, in a unique twist on the now-standard "worker placement" genre, the game begins with the meeples already in place – and players must cleverly maneuver them over the villages, markets, oases, and sacred places tiles that make up Naqala. How, when, and where you dis-place these Five Tribes of Assassins, Elders, Builders, Merchants, and Viziers determine your victory or failure.
As befitting a Days of Wonder game, the rules are straightforward and easy to learn. But devising a winning strategy will take a more calculated approach than our standard fare. You need to carefully consider what moves can score you well and put your opponents at a disadvantage. You need to weigh many different pathways to victory, including the summoning of powerful Djinns that may help your cause as you attempt to control this legendary Sultanate.
Step into the heat of the action with Flash Point: Legacy of Flame, an immersive narrative-driven co-operative board game in which every decision counts and time is of the essence!
Legacy of Flame is an interconnected series of games, with players guiding a team of firefighters as they progress from rookies to seasoned veterans, unlocking upgrades and special abilities throughout the campaign. Uncover hidden information with sealed envelopes that are unveiled at pivotal moments and with a rulebook that adapts and transforms with each playthrough. The impact of player decisions in each game resonates across future sessions, creating a unique gameplay experience.
Fluxx is a card game in which the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win.
At the start of the game, each player holds three cards and on a turn a player draws one card, then plays one card. By playing cards, you can put new rules into play that change numerous aspects of the game: how many cards to draw or play, how many cards you can hold in hand or keep on the table in front of you, and (most importantly) how to win the game. There are many editions, themed siblings, and promo cards available.
Let's go camping! Grab the Tent, Backpack, Sleeping Bag, and various provisions, and let's head to the Woods — or maybe the Mountains! We can build a Campfire and make S'mores! Hopefully it won't Rain, and there won't be any Mosquitoes.
Camping Fluxx is all about the joys of a great camping trip. Just don't get caught up the River without a Paddle...unless that's the Goal!
Explore the dark and horrifying mysteries of the unknown as you battle insanity and fiendish cults in Cthulhu Fluxx! Follow the wild-eyed Poet, the obsessed Artist, and the expeditions of the Professor as they investigate Eldritch Secrets no mortal was meant to discover. Someone has stolen the Necronomicon from the library at Miskatonic Univeristy, and a Farm in the hills is undergoing a horrifying Metamorphosis. Meanwhile, unspeakable abominations stir in Penguin-riddled Tombs beneath the ice. Are you Inevitably Doomed to a lifetime of Nightmares in the Sanitarium, or are you, in fact, a Secret Cultist, worshiping the Minions of Darkness?
Like the other games in the Fluxx family, in Cthulhu Fluxx players will modify the rules of the game by playing cards, changing numerous aspects of game play: how many cards to draw or play, how many cards you can hold in hand or keep on the table in front of you, and of course how to win the game. Players collect Keeper cards to satisfy the victory requirements but watch out for Cthulhu and other fiendish Creepers that will prevent you from winning – even if you otherwise have the winning combination!
It's a Martian Invasion-themed version of Fluxx! Just as Zombie Fluxx draws on all those classic Zombie movies for inspiration, Martian Fluxx is about all those great alien invasion stories going back to the original, the War of the Worlds.
Some of the Keepers you'll find in the Martian Fluxx: Mars, the Mothership, the Flying Saucer, the Tripod, the City, the Cow, the Ray Gun, the Space Suit, and the Tentacle.
The Tentacle? I hear you asking. How is that a good thing? All those other things sound like great Keepers but what's good about a tentacle? Well, they're great if you're a Martian... which is what we are in this game!
In Martian Fluxx, the players are invaders from Mars, and the Creepers are those pesky Pathetic Humans who are always getting in our way, keeping us from winning. Cows of course are Keepers because for Humans and Martians alike, they're good eating. There are actually two Cow Keepers in the game; if you have them both you can win with the Goal "Two All-Beef Earthlings."
The idea of making us the Martians came about as I realized the Martians are the ones who get all the cool stuff! Other cool Keepers you'll find include the Abduction Chamber (which you can hide your Pathetic Humans in), the Space Modulator and the Mind-Control Transmitter. And yes, you can use that Ray Gun to vaporize Pathetic Humans. (The Germs Creeper however is harder to get rid of...)
Math Fluxx is all about the numbers. Players use positive integers (whole numbers) in their quest to achieve a very mathematical goal — but it's not just putting 4 and 2 together to achieve the 42 goal (for example) as Math Fluxx also features the Plan B Meta Rule. Plan B puts special victory rules into play which give you a second way to win and require even more arithmetical acumen (e.g., "Plus Victory" lets you win if your keepers add up to the current goal). With Math Fluxx, the fun is exponential!
Fluxx: The Board Game lives up to its card game namesake as this board game is all about change: changing rules, changing goals, and changing tiles on the board.
Players start the game with their three pieces in the center of a 3x3 grid of tiles, with each tile divided into four spaces and each space showing an icon of some type (chocolate, sun, cookies, etc.) or an octagon or a portal. Players each start with three cards in hand, and the overall goal of the game is to collect 3-6 goal cards, with the exact number possibly changing during play.
On a turn, a player draws one card, plays one card, then moves one space, with all of those values being subject to change during gameplay; depending on what's currently allowed by the rules, you can also use movement points to rotate or move tiles in the play area. If you have a piece on each icon shown on the topmost goal card in play, you claim that card and are that much closer to winning. Players can also claim goal cards they have in hand by, again, placing their pieces on the appropriate icons. Other cards in the game allow players to change the rules, the game board, the ownership of player pieces, and so on.
The animals are putting on sensational performances at the magical forest festival. But there’s a lot of hustle and bustle, and the shows end quickly. Who can keep track of it all and remember the most superstars? Enjoy a spectacular show full of fun and surprises. The player with the most points after 12 rounds wins!
Geek Out! is a party game that can determine once and for all which player is the most knowledgeable about your favorite pop culture subjects!
In the game, you draw cards asking you to list a certain number of things which fall under a certain category: comic books, fantasy, games, science fiction, and miscellaneous. Before you begin, however, the other players may try to steal your points (and bragging rights!) by bidding to list even more than the card requires. The bidding continues until one player is ready to "out-geek" their friends. Collect a predetermined number of cards, and you win!
Geek Out! The 90's Edition features 350 questions about 1990s pop culture.
From Dunwich to Innsmouth, from the halls of Miskatonic University to the Charles Dexter Ward at Arkham Asylum, trouble is in the air. The stars are almost right, and terrors from beyond space and time are beginning to break through. When Cthulhu rises, we're all doomed – but whose downfall will be the most entertaining?
Cthulhu Gloom takes the game play of Atlas' Gloom and puts a Lovecraftian spin on it. Each player controls a group of protagonists, and your goal is to make them as miserable and insane as possible – preferably with them dying quickly while your opponents' heroes remain sane and (at a minimum) alive. In the publisher's description: "While your characters Gibber With Ghouls and Learn Loathsome Lore to earn negative points, you'll encourage your opponents to be Analyzed by Alienists and to Just Forget About the Fungus to pile on positive points. When one group finally falls prey to the interdimensional doom that awaits us all, the player whose characters have suffered the most wins."
As in Gloom, the cards in Cthulhu Gloom are transparent, allowing you to stack multiple modifier cards on a character card to alter its stats or undo what an opponent has done to you. While Cthulhu Gloom can be played on its own or combined with Gloom and its many expansions, it does introduce two new types of cards:
• Story cards can be in play from the start of the game, and the first player to meet a Story card's conditions – e.g., drawing the attention of The King in Yellow or heeding The Call of Cthulhu – claims the card and gains its benefits (or drawbacks).
• Transformation cards mutate a character for the remainder of the game, no matter which modifiers might come its way later. What's more, the character's image is replaced with "something hideous and slimy". You'd expect no less really...
Gloomhaven: Second Edition is a revised and elevated version of the core game of Gloomhaven. This is the culmination of everything we have learned since the initial release of Gloomhaven, including feedback from the community, playtesters, co-designers, and developers.
The world, story, and challenging gameplay are all still the same, but there is a plethora of additional content to explore. Even for those who have played Gloomhaven before, this edition brings new material to the table, with rebalanced and redesigned mercenary classes, items, and scenarios, as well as brand new artwork, newly written narrative and events, updated miniatures, a new faction-based reputation system, and more.
Since the beginning of time, gnomes have been the humble caretakers of nature. In secret, they emerge from their underground homes to maintain meticulous rings of mushrooms known to the human folk as "fairy rings". But the work must be done quickly because as soon as a mushroom path is finished, the mushrooms are ready for picking. Who will be the cleverest gnome and harvest the most mushrooms by the end of the season?
Gnome Hollow is a spatial, tile-placement, worker-placement game in which you grow a tabletop garden of mushrooms and flowers. Every piece is a hand-painted watercolor that captures the whimsical feel of gnomes and nature. Turns are deceptively simple: Players place tiles into the garden, and move a gnome to take a single action on their turn. Come to Gnome Hollow and experience a peaceful garden, the thrill of competing to harvest buckets of mushrooms, and the reward of gathering in all your shiny treasures!
· Immerse yourself in Gnome Hollow, a captivating fun strategy game where players cultivate a vibrant garden of mushrooms and flowers using strategic tile and worker placement mechanics.
· Harvest valuable mushrooms by completing intricate rings, select rewarding bonuses, and sell your mushrooms at the market for the shiniest treasures for points in the hollow.
· Enjoy automatic score calculation on player boards, ensuring smooth game play and allowing you to focus on strategic decisions and garden development.
· MAGNETIC BOARDS - Gnome Hollow features magnetic player boards, breathtaking components, and an advanced variant for added depth and replayability.
· STUNNING ARTWORK - Designed by Ammon Anderson, Gnome Hollow features stunning art and intuitive game play, perfect for both new and experienced board game enthusiasts.
· EASY TO LEARN & FUN TO MASTER - With simple rules, strategic depth, and engaging mechanics, Gnome Hollow is ideal for 2-4 players seeking a delightful gaming experience.
Using four cones, three scoops, two hands and one challenge card in Go Go Gelato!, you want to scoop your way to victory as quickly as you can.
To start the game, each player takes four cones (one of each color) and three scoops of gelato (in three of the four colors), then places those scoops in the matching cones. Someone reveals a challenge card, then everyone races to maneuver the right scoops into the right cones — all without dropping the scoops or touching them by hand. No one will want to eat that! Fulfill the order first, and you claim the challenge card. Whoever collects five challenge cards first wins!
Gobblet Junior plays similar to Gobblet, but features a smaller 3x3 board (instead of a 4x4 board) with fewer pieces.
Your goal in Gobblet Junior is to place three of your pieces in a horizontal, vertical or diagonal row. Your pieces can nest into each other and they start the game off the board. On a turn, you either play one piece from off-the-board or move one piece on the board to any other spot on the board where it fits. A larger piece can cover any smaller piece.
Your memory is tested as you try to remember which color one of your larger pieces is covering before you move it. As soon as a player has three like-colored pieces in a row, he wins — except in one case: If you lift your piece and reveal an opponent's piece that finishes a three-in-a-row, you don't immediately lose; you can't return the piece to its starting location, but if you can place it over one of the opponent's two other pieces in that row, the game continues.
It’s Christmas in Who-ville! What trimmings will you choose? Oh no—the Grinch is taking the presents, the feast, and even the tree! But when the Whos celebrate anyway, the Grinch’s heart grows three sizes.
Take turns playing as the Whos or the Grinch. Draw cards and choose which Christmas goodies to keep. The Grinch steals cards away to improve his score, but each turn his heart grows! Collect sets and then score your cards to try to get the most points!
Will the Grinch steal Christmas this year or can you team up to stop him? This guessing board game is fun for the whole family and teaches valuable skills, including clue-giving and guessing based on colors, shapes, sizes, and more. The Grinchs sleigh and dry-erase clue board make the game even more engaging for little players! Includes 1 Clue Board, 1 Dry-Erase Marker, 12 Gift Tokens, 1 Grinchs Sleigh, 1 Grinchs Heart Board, 3 Grinchs Heart Puzzle Pieces, and Instruction Manual. Recommended for 2-6 players, ages 5+.
A fun and easy-to-learn board game that’s perfect for game night.
Great for families, new players, and longtime gamers alike.
Available in-store at Game Knights in Marinette — and shipped with care!
Hanabi—named for the Japanese word for "fireworks"—is a cooperative game in which players try to create the perfect fireworks show by placing the cards on the table in the right order. (In Japanese, hanabi is written as 花火; these are the ideograms flower and fire, respectively.)
The card deck consists of five different colors of cards, numbered 1–5 in each color. For each color, the players try to place a row in the correct order from 1–5. Sounds easy, right? Well, not quite, as in this game you hold your cards so that they're visible only to other players. To assist other players in playing a card, you must give them hints regarding the numbers or the colors of their cards. Players must act as a team to avoid errors and to finish the fireworks display before they run out of cards.
An extra suit of cards, rainbow colored, is also provided for advanced or variant play.