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370 products
Jinxx is an abstract strategy game for 2-4 players featuring striking stacking pyramid-shaped pieces in three sizes and four colors--black, white, gray, and clear. In Jinxx, players jockey for position on a 3x3 grid. Pyramid size and a die roll determine your possible moves on each turn. Use your move to capture an opponent's piece or better position one of your own pieces. If you own the topmost pyramids in any three-space line through the center, you win! But be careful — you can also be eliminated if you lose too many of your pieces!
Labyrinth (formerly The aMAZEing Labyrinth) has spawned a whole line of Labyrinth games. The game board has a set of tiles fixed solidly onto it; the remaining tiles that make up the labyrinth slide in and out of the rows created by the tiles that are locked in place. One tile always remains outside the labyrinth, and players take turns taking this extra tile and sliding it into a row of the labyrinth, moving all those tiles and pushing one out the other side of the board; this newly removed tile becomes the piece for the next player to add to the maze.
Players move around the shifting paths of the labyrinth in a race to collect various treasures. Whoever collects all of his treasures first and returns to his home space wins!
Labyrinth is simple at first glance and an excellent puzzle-solving game for children; it can also be played by adults using more strategy and more of a cutthroat approach.
Last Night on Earth: The Zombie Game is a survival horror board game that pits small-town heroes head-to-head against a horde of zombies. A team of four heroes is chosen by one set of players, and the zombies are controlled by one or two players. Each hero has its own special abilities. The board is modular, which changes the layout of the town and start positions of each hero. The game comes with several scenarios, which include simple survival, rescue, or escape. Differing combinations of heroes, scenarios, and board configurations offer a lot of replayability.
A hero deck and a zombie deck deliver tactical bonuses to each side. Combat is resolved using six-sided dice, modified by the weapon cards with which heroes may be equipped. Many of the cards include zombie movie tropes to achieve a feel of playing out a horror movie. All the game art is photographic, enhancing the cinematic feel. The game also comes with a CD soundtrack of original thematic music.
Each hero has its own plastic sculpted miniature. The game also has 14 zombies in two colors. Other objects and effects are represented by high-quality cardboard counters.
This kids game features an electronic turntable filled with 21 plastic fish. As it rotates, the fish raise and lower, opening and closing their mouths. Players all have toy fishing poles and simultaneously try to catch fish buy having them close their mouths on their lure and pulling out of the rack. The player who catches the most fish wins.
In Let's Go! To Japan, you are a traveler planning, then experiencing your own dream vacation to Japan.
The game consists of thirteen rounds in which players draw activity cards illustrated by Japan-based artists and strategically place them in different days in their week-long itinerary. These can't-miss tourist attractions will have you bouncing between Tokyo and Kyoto as you try to puzzle out the optimal activities to maximize your experience while balancing your resources. The game ends with a final round in which you ultimately go on your planned trip, activating each of your cards in order along the way.
The player who collects the most points by the end of their trip wins!
Number of Players: 1 Player
Playing Time: Varies
Get ready for a puzzling adventure with Amanda's Alpacas! Amanda, the magical alpaca, needs help untangling the colorful, jumbled necks of her alpaca friends. Players must stack the cylinders correctly to solve each challenge, progressing through 60 increasingly difficult tasks. With a blend of logical thinking, fine motor skills, and a touch of magic, this game promises hours of engaging fun for players of all ages.
Why You Will Love this Logic Game:
- Challenging Puzzles: 60 tasks with escalating difficulty keep players engaged and challenged, making it a perfect puzzle game for kids and adults.
- Enhances Cognitive Skills: Encourages logical thinking, problem-solving, and spatial awareness.
- Promotes Fine Motor Skills: Stacking the alpaca necks helps develop precision and hand-eye coordination.
- Vibrant Design: Bright, colorful pieces attract attention and make the game visually appealing.
- Durable Wooden Pieces: High-quality materials ensure the game withstands repeated play, perfect for parents looking for lasting products.
- What’s in the Box: 24 colorful wooden cylinders, 6 home bases, 1 magic wand, 6 magic wand tiles, 1 spiral book with 60 tasks and solutions, 1 sticker sheet
London Markets puts players in the roles of merchants and assistants trying to earn the most profit for their goods. The player who can navigate the markets with ease, being in the right place at the right time to earn the most profit, will become the most respected merchant of the London markets.
Loonacy is a rapid fire card game in which players race to be the first to empty their hand by matching one of two images on each card in their hand with the images on the face-up piles in front of them. The number of piles varies depending on the number of players, and if players ever reach a moment in which no one can play, everyone draws a card and adds it to their hand at the same time, then the game play resumes.
The Mad Titan Thanos seeks the Infinity Stones to bend the universe to his indomitable will, but courageous heroes are assembling to stand in his path to ultimate power. Based on the beloved card game and set in the Marvel Universe, Infinity Gauntlet: A Love Letter Game features the elegant mechanics of the original, re-imagined in a one-vs-many twist for thrilling team play. While one player takes on the role of Thanos on a crusade to change the universe as we know it, 1-5 other players must deploy iconic heroes to defeat him before he can achieve his aims.
Throughout the game, players take turns drawing a card and playing a card, then executing its effect. Hero players can call upon the likes of Iron Man, Spider-man, Thor, and Scarlet Witch for their abilities to battle and gather intel about their opponent’s schemes. A worthy adversary, Thanos plays with a two-card hand, drawing from his own deck of minions and powerful Infinity Stones. The heroes will have to use their abilities in strategic combinations to knock his health down to zero before he can do the same to them—or find all six Infinity Stones and win with a snap of his fingers. Who will prevail in this battle for the universe?
The fast-rolling, hard-hitting, body-slamming, neck-crunching, chair-smashing, table-slapping dice game for 2 or 4 players...
Luchador! Mexican Wrestling Dice is a two-player dice game (with optional rules for four-player tag-team play) based on the popular world of professional Mexican wrestling, or "Lucha Libre" (a.k.a. free fighting). Players start with 21 points of health (or 18 in a tag-team match) and roll custom dice to try to either reduce the opponent's strength points to zero to win by a knock-out (KO) or hold the opponent down on the mat for a "count of three" to win by a pin.
The player sitting near the 'red' corner of the wrestling ring uses 4 'red' wrestling dice, the player near the 'blue' corner, the 4 blue wrestling dice.
Each player also has a HIT die and a PIN die.
Players begin by each rolling their own set of 'wrestling dice' at the same time, trying to ensure that they land in, or touching the wrestling ring.
The results of HITs, BLOCKs, COUNTERs, and MISS rolled are played off against each other then the HIT dice can be rolled to see what damage they did. i.e Drop Kick, Forearm smash, Table slam etc. Damage is recorded on the Strength Score Card of the player being hit.
If a player rolls two HITs in one round, instead of rolling the HIT dice twice, they can take a chance on the Luchador! die once which may result in their wrestler's trademark moves and inflict much more damage on their opponent.
Any PINs rolled in a round may be re-rolled, once only. However once an opponent is reduced on their strength to where they are pinable, the PIN die is held until after the HITs have been inflicted then the PIN die is rolled. If PIN comes up, the 'three count' begins. The player being pinned has three attempts to save, using their wrestling dice or lose the match.
In a tag-team match players have the choice of trying to tag-out to regain slight strength, but it can also cost them..., if they fail to tag and get dragged back into the ring by their eager opponent.
M.U.L.E. was first published as a computer game in 1983. Inspired by board games, it became a breakthrough, then a classic. Now this warm-hearted game of cut-throat capitalism is finally available as a board game!
In M.U.L.E. The Board Game, you are one of the pioneering and industrious species of a Galactic Federation. Together with your fellow colonists, you attempt to settle the distant Planet Irata with the so-called help of a mule-like machine you all learn to hate. But for now, he's all you've got. Well, him and your fellow colonists. I wouldn't count on their help, though — not unless there's profit. Good luck. You'll need it.
In M.U.L.E. (abbreviated from “Multiple Use Labor Element”), players claim plots of land and install mechanical robots (M.U.L.E.s) to work on them. M.U.L.E.s produce goods that colonists can use, sell for profit, or stockpile for (hopefully) even more profit:
- Smithore is a metal that cannot be used by players directly, but can be sold to The Store. The Store uses Smithore to manufacture M.U.L.E.s. Since players need M.U.L.E.s to produce their Goods, they must sell Smithore to increase their production.
- Crystite is a luxury mineral with a highly volatile price. It is not needed for anything on Planet Irata, but can be exported to other worlds for great profits (unless stolen by Pirates – you have been warned!)
- Food is needed by players to take Development Actions, such as Assaying Lands or Installing/Refitting M.U.L.E.s.
- Energy is needed to power M.U.L.E.s. You'll know the value of Energy when you lack it.
There will be unexpected surpluses and shortages of different goods, causing market prices to fluctuate. Players must plan ahead while maintaining flexibility to change their plans as all kinds of ”fun” planetary disasters hit them. Interaction between colonists is highly opportunistic: they will gladly help you if there's profit in it for them. Or maybe not. You'll get to see the true colors of your friends by playing M.U.L.E. with them. The most cunning settler and trader receives fame, fortune, and the honorary title of First Founder! There is also an overall Colony Retirement score, describing how your colony succeeded (or failed) as a whole.
Mafia is a game of lying, bluffing, and deceit where players try to eliminate the other team from the game. There are two teams; Mafia and Civilians. The game is divided into two phases; night and day. The Civilians win if they eliminate all the Mafia players and the Mafia win if they equal or outnumber the Civilian players. Mafia is played with a Moderator. The Moderator guides the players through the night and day phases, keeping the game on track and keeping the players engaged.
Mafia Deluxe features 47 unique roles on 84 role cards, a moderator field guide, and quick start guide.
Mage Wars Academy features gameplay similar to Mage Wars Arena (née Mage Wars) with two mages in head-to-head combat to see who will be victorious.
Mage Wars Academy is a two-player starter set that features two mages, two spellbooks, and a new "boardless" gameplay design that's more portable and fast-playing than Mage Wars Arena. All of the spell cards included in Academy are compatible with those in Arena.
Multiple core sets (or future expansions) can be added together to create a 3 or 4 player game.
The king was accidentally turned into a frog! Gather your friends, stride across the forest, and find the correct ingredients to prepare a potion that will cure him.
Magic Maze Kids is a cooperative game that makes the original mechanisms of Magic Maze accessible to young players. Everyone controls all of the heroes, but only in one direction! Tutorials gradually teach you the rules, and several levels make the game evolve with the children.
Management Material is a card game with a corporate theme where the players try to win by avoiding being promoted to management. This is done by playing Excuse cards to avoid the Project cards and passing the Project to the next player. Other players may also play Recognition cards on you, which make it more difficult to get out of the project with an Excuse. Ultimately, some player will end up completing the Project, and that player adds the card to their completed projects, pushing them closer to the 30 points necessary to be identified as Management Material and losing the game. The last player that avoids being promoted to management wins the game. Event cards provide an additional randomizing element.
This is a stand-alone expansion for Management Material (General Office Edition). This expansion adds more cards with the information technology theme. This set can be played by itself, or mixed in with other editions.
Management Material is a card game with a corporate theme where the players try to win by avoiding being promoted to management. This is done by playing Excuse cards to avoid the Project cards and passing the Project to the next player. Other players may also play Recognition cards on you, which make it more difficult to get out of the project with an Excuse. Ultimately, some player will end up completing the Project, and that player adds the card to their completed projects, pushing them closer to the 30 points necessary to be identified as Management Material and losing the game. The last player that avoids being promoted to management wins the game. Event cards provide an additional randomizing element.
The crew of the Normandy has one more mission. It is the year 2186, and the Reapers have invaded the galaxy. Because the Council ignored Commander Shepard's warnings, the Citadel Races are overwhelmed and on the verge of losing the war. Aboard the Normandy, Shepard carries out missions to prepare the Crucible, an ancient alien superweapon, for a last-chance attempt to defeat the Reapers. It's a race against time, and Shepard must seize every possible advantage.
On the remote world Hagalaz, a research cruiser from the terrorist organization Cerberus has crashed directly in the path of a deadly storm. With little time before the storm hits, Shepard must lead a squad through the cruiser to uncover its sinister secrets and keep them out of the hands of the enemy. However, the ship holds more dangers than just its former crew. Deep within the shattered cruiser stir creatures and enemies far worse than the Cerberus forces that guard them...
Mass Effect: The Board Game – Priority: Hagalaz is a co-operative, story-driven game set during the events of the video game Mass Effect 3. A branching, narrative campaign allows for multiple playthroughs with a different experience every time. Card-driven AI and evolving stories respond to your actions, with your early choices influencing later missions.
Gather Shepard's squad from a selection of teammates from the Mass Effect trilogy: Liara, Tali, Wrex, and Garrus. Customize and upgrade your squad's abilities, equipment, and powers as they gain experience. Enhance them further by unlocking unique powers with optional loyalty missions.
Meadow is an engaging set collection game with over two hundred unique cards containing hand-painted watercolor illustrations. In the game, players take the role of explorers competing for the title of the most skilled nature observer. To win, they collect cards with the most valuable species, landscapes, and discoveries. Their journey is led by passion, a curiosity of the world, an inquiring mind, and a desire to discover the mysteries of nature. The competition continues at the bonfire where the players race to fulfill the goals of their adventures.
In this medium-weight board game for 1-4 players, you take turns placing path tokens on one of the two boards. Placing a token on the main board allows the player to get cards, but playing them requires meeting certain requirements. Playing a token on the bonfire board activates special actions (which helps to implement a chosen strategy) and gives the opportunity to achieve goals that provide additional points. Throughout the game, players collect cards in their meadow and surroundings area. At the end, the player with the most points on cards and on the bonfire board wins.
Meadow also includes envelopes with additional cards to open at specific moments.
Set in the Merchants & Marauders universe, Broadsides is a standalone game in which the two opposing players command pirate ships engaged in a fierce battle over a profitable sea lane. Sinking the enemy or taking out their Captain and First Mate are the only ways to seize victory and survive the day!
The card-driven game system allows players a wide variety of actions, triggered by playing cards in a variety of combinations.
Aim: zero in your cannons using an innovative targeting system
Hold: Draw more cards to increase your versatility
Reload: Load a variety of ammunition types (chain shot for rigging, canister for crew, solid shot for hull) into a variety of cannons (reliable 18-Pounders, thunderous Carronades, deadly Long Nines)
Broadside: Blast all your cannons at once in a fierce but costly salvo
Sheer Off: Correct your course just enough to disrupt your foe's plans
Repair: Send sailors where they are needed to man the guns, patch the hull, or replace ruined sails
Additionally, your Captain's unique Reputation and a handful of drafted Dirty Tricks means that every matchup will be different from the last. Multiple tactical approaches to either of the win conditions means that you can tailor your gameplay to your strengths and your foe's weaknesses. Outthink, outplay, outgun, and sail away the winner!
Similar to Streetcar, Tsuro, Tantrix and Spaghetti Junction, this game has players putting square tiles onto the board to form rail lines. The major difference in this game, however, is that players are not striving to make short, direct routes like those sought in Streetcar. Instead, the object of the game is to make the rail lines as long as possible. Players start with a number of trains ringing the board. Whenever a tile placement connects a train to a station (either on the edge or the center of the board), that train is removed and the player scores one point for each tile that the route crosses, which can cause one tile to score multiple times if the track loops around. However, players score double for city connections, which are the stations in the center of the board.
For those interested in graph theory, a key part of the Metro game design is that the routes will always connect a starting subway train station with an empty destination station, rather than routing to another starting subway train station. The tiles implement a design principle which allows any tile to be placed on any open grid space, subject to rules for alignment with existing tile edges. If correctly placed per the rules, the routing will allow for all trains to score, albeit not necessarily for the high run value the owner would like to attain.
The Game Includes:
Tokens:
Wolverine, Football, Letter M, The Rock, Michigan Megaphone
Board Spaces:
The Diag, The Rock, Brown Jug Pizza, MIchigan Theater, UGLI
Cards:
Michigan vs. Ohio State. Advance to Michigan Stadium. GO BLUE!
Carry on the tradition! Advance to the Brown Jug with the token of your chioce.
Library Fine! Pay $50.
Recite the Fight Song or Lose One Turn.
Parking in Faculty Parking! Pay $50.
Graduation Fee! Pay $25 for each Year of Credit and $100 for each Diploma.