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370 products
A dwarven card game of mining and masonry. Each player has a team of specialist dwarven miners, each good at collecting the right precious metals and gems to create beautiful jewelry. Be the first to fulfill the necessary orders, gaining a reputation of being the best crafts person with the different gems, and ultimately gain the most favor with the Nobility.
The mining Dwarves all have a Friend and a Foe that can either help or hinder them.
Take Ruby for example:
As Ruby’s name implies, she is an expert at mining for rubies. She will produce +1 Ruby for you if you hire her. Her foe (on the left) is Diamond and her friend (on the right) is Sapphire. Diamond will rob Ruby of a gem if she gets a chance (hence the minus symbol), but Sapphire will get an extra gem from the ruby mine supply with the help of his friend (hence the plus symbol).
Friend Actions (+ pluses) are cumulative allowing you take several gems in one turn. Foe Actions (-minuses) rob other players of valuable gems. The crux of the game is to know how and when to take advantage of the Dwarfs’ friendships and rivalries for your gain.
In Mississippi Queen, players race their paddle wheelers down the Mississippi, picking up passengers along the way. But onboard coal supplies are limited, so each ship's acceleration and maneuvers must be carefully planned. The twists and turns of the river are unknown at the start of the game and are revealed only as ships progress downstream, so captains need to be alert at the wheel and ready to change course.
This version of Mississippi Queen includes the original base game that won the 1997 Spiel des Jahres as well as ''The Black Rose'' expansion that increased the player count to six and included the "Black Rose", a black paddle wheeler controlled by whichever player is currently in last place. This boat does not require any coal and can be used to hamper opponents in the lead.
The game has basic rules that more or less reflect gameplay in the original game, along with advanced rules that introduce elements such as floating logs and sand bars that were included in The Black Rose expansion.
Based on the hit Mistborn novel series by Brandon Sanderson, Mistborn: The Deckbuilding Game takes players into the world of Scadrial! From designer John D Clair, players get to control iconic characters from the series and "burn" metals to unlock Allomantic powers in fast-paced battles.
Mistborn is a standalone deck-building game in which you "purchase" cards as you play to build and improve your deck. "Burn" metals to activate cards. Each metal has its own strengths: damaging opponents, earning mission points, and manipulating allies. There are multiple ways to win! Defeat your opponents in furious allomantic battles or complete a series of perilous missions before your enemies do.
Play head-to-head against your friends, or take on the The Lord Ruler in solo or co-op play!
The dog goes “moo,” the cow goes “baa”? The mischievous Mixalotl has mixed up all the animal heads and bodies! Quickly restore order to the chaos by turning over the animal cards and making the right animal sounds – or grabbing the Mixalotl. The player who collects the most cards wins.
Monkey Palace is a jungle-themed game of light strategy that incorporates both collaborative and competitive elements.
Players must strategically work together to construct the Monkey Palace while competing for the highest brick income and points, all under the watchful gaze of the Monkey. The palace gradually takes form thanks to a construction using LEGO elements, and each time the board game is played, the building experience and final construction are unique.
Theme
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On their turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, they has the opportunity to buy it or auction it to the highest bidder. If a player owns all the spaces within a color group, they may then build houses and hotels on these spaces, generating even more income from opponents who land there. If they lands on a property owned by another player, they must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money. (though some editions end the game when the first player goes bankrupt)
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
Welcome in dressrosa! The straw hat crew sneak into dressrosa and divide into three teams; destroying artificial Devil fruit factory team, escorting caeser team and securing thousand sunny team. In this special one piece edition of Monopoly, you'll visit all the characters of the Anime one piece as well as trying to get Koala and soldier over to your side! Chest and flag cards might reward you for fights against the villains or bring an unexpected surprise... Buy, sell and trade with other fans to get a powerful one piece team and win the game!
- The world's favourite family Board Game brings this exciting edition of One Piece Monopoly
- Choose your favourite bespoke One Piece character playing token and tour your favourite One Piece characters
- Advance to Bellamy, Violet, or even Luffy - will you owe rent or reap the rewards?
- Build your house and hotels and trade your way to success
- The Fast-Dealing Property Trading Game is fun for the whole family
Imagine seeing a real alien stomping through your backyard. Now imagine describing what it looked like to a police sketch artist. That is exactly what you are expected to do while playing the frantic drawing party game MonsDRAWsity.
One player, known as "the Witness", has twenty seconds to examine a picture of a bizarre-looking creature, then they must describe it to the rest of the players, known as "Sketch Artists". At the end of the round, the witness awards points to the artist who was able to most closely match the monster seen by the witness!
Travel to the past with Jonon and Jada, two stone age children, to rediscover how the first humans settled the world around them.
In My First Stone Age, a children's version of the Stone Age family game, the players collect goods and build their own settlement.
Players first explore the location of forest tokens surrounding the village. Flipping a forest token over indicates the movement of the player's meeple to an action spot on the board. Gather or trade resources, visit the construction site or get a helper token for the kid's dog Guff who will fetch any resource when it's time to build a hut. The construction site is where huts can be build. Each requires a different set of resources. A visit the to construction site also resets the forest tokens: Flip the tokens back over and swap a couple of them to introduce some challenge.
Use your memory to find the fastest paths to gather resources and built 3 huts before everyone else to be the winner of My First Stone Age.
Mythwind is a cooperative & solo "cozy" board game with unique characters, magical sprites, engaging story and an unending adventure.
During the game, the characters are working together to establish and build a new town in the magical Mythwind Valley. They work to achieve various goals by constructing buildings within the town, adventuring throughout the region, navigating relationships with the mysterious sprites who inhabit the valley, and developing their character-specific professions.
As an open-ended game, Mythwind has no distinct conclusion. Although many players may find a natural end point to their game at the conclusion of the story, players can continue to play the game for as long as they would like over as many game sessions as they wish. As players progress through the game, their town will develop and grow, reacting to changing seasons and to the members of the community over time. Progress made can be easily saved using the provided game trays, which offer a quick and easy solution for both tear-down of the current game and setup of future games.
In Nessos, you must embody Greek heroes who imprison mythological creatures into sacred amphoras in order to offer them to the gods. If you capture enough, you will reach the rank of gods' chosen One! But beware for Charon the terrible roams and will by all means try to make you take a one way trip to Hell!
During the game, the players must bluff in order to win the Amphora cards which represent the most interesting creatures. When your turn comes, offer an Amphora card to another player. They can accept it, or refuse it by offering it to another player. Collect Amphora cards in order to be the first to reach the number of points required. But be careful, if you get three Charon cards, you lose the round.
—description from the publisher
Game Play
Players start each round with 5 cards in their hands.
The game takes place in a undetermined number of rounds, until one of the three game-end conditions is met.
The player who has the first player pawn chooses a card in her hand of cards and offers it by putting it face down in front of another player of her choice.
If the card offered is a Creature card, she must say out loud the number of the card without lying.
If the card offered is a Charon card, she can (and should) lie by saying out loud any number she wishes.
The player who gets the card has 3 choices:
- He accepts the card before looking at it, and then places it face up in front of him.
- He refuses the card without looking at it. It returns to the player who offered it, and she places it face up in front of herself.
- He adds a card from his hand, face down, and offers the two cards to another player. He is only allowed to lie about the Charon cards by announcing the number he chooses.
In this third case, the player who receives the two cards has the same choices.
Cards cannot be offered to a player who has already been offered cards in this round, nor to the player with the First player pawn. The last player must either accept or refuse the cards offered.
Then a new round starts, the first player pawn moves to the left and players draw cards from the deck to refill their hands to 5 cards.
Having a 1 card, a 2 card and a 3 card in front of you gives you 10 bonus points (=16 points).
Players who have three Charon cards in front of them are sent to Hell and are eliminated from the game.
The player whose Creature cards reaches or exceeds the number of points required, wins the game.
Relive the dawn of modern New York City, the historic years that made it what it is today. Build bigger and higher skyscrapers on some of Lower Manhattan's most iconic streets. Raise one of four legendary skyscrapers — the Park Row, the Singer, the Metropolitan Life, or the majestic Woolworth — and make one of them the crown jewel of your real estate empire!
In New York 1901, the players are building skyscrapers on a map of New York's Financial District. Players take location cards from a card's display and then use 2-3 of those location cards to place Tetris-shaped building tiles on the board. They first build bronze level buildings. Later in the game those buildings can be replaced by silver level and gold level buildings.
The fair is here and it's time to nosh on all your favorite treats! Unfortunately, you have only so much allowance to go around and you're not the only kid with a sweet tooth...
In Nosh, players bid their limited allowance on groups of treats available at each day of the fair. Everyone has their own secret favorites, and only certain combinations of treats can score each day. To win the game, a player has to carefully time their biggest bids on the treats they like the most and the ones that score the biggest on each day's Nosh cards.
There have been eight previous worlds. Each world stretched across vast millennia. Each saw civilizations flourish before dying, scattering, or transcending. Those that ruled these worlds spoke to the stars, reengineered their bodies, and mastered form and essence.
But now they are gone. The people of the new world—the Ninth World—live among the ruined majesty of an unimaginable past. Are you brave enough to seek adventure, fortune, and discovery in the remnants of the prior worlds? Treasures of unmatched wonder await—but in those ruins also sleep dangers and terrors of bygone eras.
Explore the vast, fascinating, and unique setting of Numenera—the Ninth World. Gather your friends, open this box, and begin playing right away! The game is easy to learn and fun to play. Whether you’re new to Numenera or new to roleplaying games, this box has everything you need to get started.
A perfect introduction to the Ninth World, this complete tabletop roleplaying game takes 3 – 6 players on their first journey into the science-fantasy world of Numenera.
The Numenera Starter Set includes everything you need to play:
- Rulebook
- Adventure book
- Poster map
- 5 pregenerated characters
- 2 dice
- 10 XP cards
- 12 GM Intrusion cards
- 1 cheat sheet
- An additional free adventure download
The vast oil reserves off of the Norwegian shores is an environmentally controversial topic, but it undoubtedly remains one of the most important contributors to the country's massive wealth. Offshore is a lightweight competitive strategy game about this highly specialized industry.
In the game, players build oil platforms in the North Sea. Opening a new oil field is, of course, not easy as it requires both technology and temporary co-operation between players. On your turn, you perform one of three actions:
- Buy a technology tile
- Export oil (selling it for points and money)
- Open a new oil field and drill for oil
Opening a new oil field is the most complex action: Alone, or together with one other player, you must have the required technology and also pay the opening cost. Who should use which technology and how the cost should be split must be agreed upon between the players. The players then drill for oil in a small press-your-luck mini game: The players must decide how deep they want to drill, all the while avoiding too much pressure building up as this could result in a blowout. The combination of technology tiles used for opening the field will also influence the drilling in various ways.
The temporary co-operations and players' shared interests in the drilling phases makes for an exciting game in which players share both successes and failures.
Grow a giant gourd with the help of your gardening tools and a Lucky Ladybug, but watch out! Clever critters, mean Mr. Frost, and big bad weeds will keep your gourd from growing. Protect your garden from unwanted guests and give it everything a growing gourd needs to win!
No moderator, no elimination, ten-minute games.
One Night Ultimate Werewolf is a fast game for 3-10 players in which everyone gets a role: One of the dastardly Werewolves, the tricky Troublemaker, the helpful Seer, or one of a dozen different characters, each with a special ability. In the course of a single morning, your village will decide who is a werewolf...because all it takes is lynching one werewolf to win!
Because One Night Ultimate Werewolf is so fast, fun, and engaging, you'll want to play it again and again, and no two games are ever the same.
This game can be combined with One Night Ultimate Werewolf: Daybreak.
Onitama is a two-player, perfect information abstract game with a random starting set-up. On a 5x5 board, both players start with five pawns on their side, with the main pawn in the middle.
Each player has two open cards that each display a possible move for any of her pieces. There is a fifth card that cannot be used by either player. On a player's turn, she chooses one of her cards, moves one of her pieces according to the chosen card, then replaces the card she used with the fifth card. The other player then chooses one of his cards, moves accordingly, and exchanges that card with this fifth card — which is, of course, the card the first player just used.
Moving onto one of the opponent's pawns removes that pawn from the game. Taking the opponent's main pawn, or moving your main pawn into your opponent's main pawn's starting space, wins you the game.
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Operation is a dexterity game in which you must extract silly body parts from a hapless patient. In the course of the game you acquire cards which dictate that you must remove a certain piece from the body of the patient. To do this you use a set of tweezers that are attached by wire to the game board. If you are sloppy and touch the metal sides of the hole where the item is located, the patient's pain is indicated by a sudden buzzer and light-up nose. Successful extractions net cash, and the player with the most cash at the end of the game is the winner.
Your inner superhero is ready to emerge, one chapter at a time. Reveal your backstory, gather gadgets and allies, develop a grudge against your archenemy, and unleash an ultimate ability as you transform. Use a combination of brains, love, speed, and strength to craft your origin story.
Origin Story is a 1-5 player competitive tableau-building, trick-taking game played over 5 rounds. Each round represents a chapter in your development and grants a new card to add to your player mat. Charge your cards and use their abilities to score more points than your opponents.
In Overboss, rival Boss Monsters emerge from their dungeons to conquer the Overworld. Each turn, players draft and place terrain tiles and monster tokens. Their goal: to craft the map with the greatest Power and become the ultimate Overboss!
Designed by Aaron Mesburne and Kevin Russ (Calico), this fast-paced game combines drafting, set collection, and puzzly tile laying. It's set in the retro-inspired pixel art world of Brotherwise Games' best-selling Boss Monster, but this is an entirely new experience.
Build your map by drafting Forests, Swamps, Caves, Camps, Graveyards, Dungeon Entrances and other landscapes. Each terrain type has a different point value, and some increase in Power as you acquire larger sets. Players must balance optimal placement, set values, and disrupt their opponents' sets. You'll also need to manage monsters, which award points when grouped together or placed on matching terrain.
The game includes everything needed for up to 5 players: over 120 terrain tiles, over 100 monster tokens, 5 double-sided player boards, a scorepad, and more.
Pagan: Fate of Roanoke is an expandable deduction card game set in the colonial America of 1587.
The essence of this asymmetrical game is a witch's struggle against a witch hunter. As the witch strives to complete a ritual of renaturation, the hunter tries to discover her true identity among nine villagers. Each turn, the two players use their action pawns on active villagers to draw cards, play cards, and gain influence. Each player has their own variable card deck of fifty cards; with these cards, the witch can brew powerful potions, improve their familiar, and cast enchantments and charms, while the witch hunter enlists allies, claim strategic locations, and ruthlessly investigates the villagers.
As the witch, your objective is to collect enough secrets to perform a ritual so potent that the entire region will fall under your spell and Mother Nature will reclaim the island. As the hunter, you gather all the allies and support you can muster to bring the witch to justice before her fatal ritual comes to fruition.
The Pagan: Until Proven Guilty card pack expansion focuses on the social fabric of the colony as it unravels.
The doubt and mistrust sown by the Witch is spreading like the plague, and darkness is darkening the hearts of the villagers as they turn on each other. In the midst of this chaos, the Hunter strives to remain clear-sighted and tries to discover the truth in this sea of lies.
To play this expansion pack, you need the base game Pagan and the Beyond the Palisades expansion pack.
A fun and easy-to-learn board game that’s perfect for game night.
Great for families, new players, and longtime gamers alike.
Available in-store at Game Knights in Marinette — and shipped with care!
Disaster has struck! Cities around the world are in desperate need of food, water, vaccines, and other supplies. You and your team belong to the Crisis Response Unit (CRU), an elite team of doctors and specialists. With a specially equipped plane, you are uniquely capable of providing life-saving aid — anytime, anywhere.
Pandemic: Rapid Response is a race against time. Roll dice to create supplies, fly the plane, and make deliveries to cities in need. As the timer counts down, you must quickly coordinate and work together to react to new disasters. Will you and your team be able to respond in time?
The nations of the world have pooled their resources and assembled a diverse crew. Each of the seven unique role cards features its own ability. The Analyst, Adjoua Soro, is able to re-roll the dice up to two additional times. The Engineer, Soojin Sohn, can change any die result with a plane to a different symbol. Take turns as quickly as possible, using your role's unique ability and strategically allocating your dice to be as efficient as possible when creating supplies.
When you're ready for a new challenge, adjust the difficulty level or add crisis cards for a greater variety of obstacles to overcome. Now hurry — the timer is counting down and the world needs your help!
Beings of ancient evil, known as Old Ones, are threatening to break out of their cosmic prison and awake into the world. Everything you know and love could be destroyed by chaos and madness. Can you and your fellow investigators manage to find and seal every portal in time? Hurry before you lose yourself to insanity.
In Pandemic: Reign of Cthulhu, you'll experience the classic Pandemic gameplay with an horrific twist that'll have you face twelve Old Ones, each threatening the world with their unique powers. As players take on the roles of investigators attempting to seal a series of portals before monsters of unspeakable horror pour into our world there is, of course, a high risk of the investigators losing their own minds.
Instead of curing diseases like in the original Pandemic, players seal portals and shut down cults in the classic New England fictional towns of Arkham, Dunwich, Innsmouth, and Kingsport. Can you and your fellow investigators manage to find and seal every portal in time? Hurry before you lose yourself to insanity and the evil that lurks beneath your feet...
In Pandemic: In the Lab, the second expansion for Pandemic, you will use a new game board that allows you to move the pawns in a laboratory. The goal of this activity is the same as in the base game – finding cures for diseases – but this time in a new way. Behind sealed bio-hazard doors, scientists race against time to sequence diseases, take samples, and test cures.
Pandemic: In the Lab includes four new roles, new Virulent Strain events, and a Worldwide Panic Mutation scenario. Players can compete individually or on rival teams (when playing with four or six players). Can your team work together in the lab to save humanity?
Pandemic: In the Lab requires the base game. Two of the 3 scenarios also require Pandemic: On the Brink to play.